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Later that night, George comforts Theodore in the Crime Scene Room after "a full day of lessons". Theodore assures George he is okay, but George remains concerned, taking a copy of Great Expectations from Theodore, and leaving Greenaway to return home.
 
Later that night, George comforts Theodore in the Crime Scene Room after "a full day of lessons". Theodore assures George he is okay, but George remains concerned, taking a copy of Great Expectations from Theodore, and leaving Greenaway to return home.
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==== Vampire ====
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The majority of Vampire takes place on the five year anniversary of the death of George's parents. Early in the morning before school, George is sitting on a bench in the graveyard where his parents are buried, staring at their gravestone. This graveyard is supposedly situated somewhere near Greenaway. George receives a text from Theodore, prompting him to go to school, to discover the school basement repurposed as a new Crime Scene Room due to 'budget cuts.' George again plays chess against himself, seemingly sombre about his parent's deaths. When questioned by Theodore and Alexis, George retreats to his "first lesson", Geography, to avoid more conversation.
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The next day (the five year anniversary), George joins Theodore and Alexis on a one night school trip to Freeman Forest. Upon arrival at the campsite George is very quiet due to sadness, however cheers up a little when teasing Theodore about his ranting love of nature.
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That night, George sits separately from his two friends in George, Theodore and Alexis's tent, fiddling with a pawn chess piece - a reminder of his parent's death. The team receive a call from Courtney, cheering George up a little. Courtney tells the team of Tina Cress's disappearance, and Theodore and Alexis leave to investiage her tent, Theodore instructing George to stay in the tent. Once Theodore and Alexis leave, George takes a bite of pizza, seemingly satisfied with the food.

Revision as of 10:47, 4 February 2016

George Wright is a pupil of Greenaway High comprehensive school in YouTube's Subjects. George is recruited into Greenaway's crime-fighting task-force by Theodore Smith, and the two quickly become best friends. George is also close friends with Alexis Lance and Courtney Summers.

Personality

George is shown to be caring and understanding to friend or foe alike. His loving nature can come across as extreme at times, especially towards Theodore. He is socially awkward, and has strange quirks that make him a pariah in Greenaway and general society.

George is shown to be highly intelligent in matters of obscurity, yet lacks all common sense and any knowledge that would be deemed 'useful' or 'current'. This is also shown through George refusing to use most modern technologies, preferring to read, which he does in excess. Habits like this grant him titles such as 'nerd' from Alexis Lance.

George is rarely happy, and often very melancholy - possibly due to his philosophical and thoughtful nature, as well as the loss of his parents and small circle of friends. George's sexuality has been questioned by Tina Cress in What We Lost to Flames, but George considers himself bisexual.

Pre-Team

Childhood

George was born in central London, to unnamed parents. He had a lower-middle-class upbringing, but his early childhood is known to be generally happy.

Sometime before the age of ten, George adopted the habits of wearing odd socks and his watch on the outside of his sleeve.

When George was ten, his mother and father were murdered in a seemingly random armed robbery on his childhood home. George escaped alive, after the two criminals chose to take mercy on him and keep him alive. George was left alone, hiding under a trampoline.

Sometime between the ages of ten and sixteen, George was adopted by his current foster mum, Jane. Although the memories would be supposedly painful for George, Jane and George continued to live in George's childhood home, where his parents were killed. George is hinted at as being friends with Courtney Summers before joining the team, possibly because Courtney's mother Stella is a friend of Jane's.

Greenaway High and Recruitment

George joined Greenaway High School in year seven, making him eleven years of age - only a year after his parent's death. Not much is known about George's years at Greenaway before year eleven, however it is probable that he was a social outcast, with very little friends.

Sometime before year eleven, George was recruited by Theodore and Alexis into Greenaway's crime-fighting task force, possibly because of his intellect, capacity for book-smarts, and socially deviant thoughts.

Once George was recruited, Theodore, Alexis and George worked as a team for an unnamed amount of time, before George supposedly referred Courtney to Theodore, resulting in her recruitment.

Working with the team

Season One

Downwards Spiral

George is sent with Theodore to the house of Mario Sakalov to arrest the pupil for "hacking into Greenaway High's secure network." George apprehends Mario - interestingly his only physical activity in the field to date. After Theodore knocks Mario unconscious, George and Theodore take a taxi to an unnamed location near Greenaway. George walks to school ahead, leaving Theodore to pay the taxi fare.

George arrives at Greenaway, walking to the Crime Scene Room and playing chess alone on his parent's chess board, against himself. Alexis arrives, remarking "again?", suggesting that George playing chess against himself is a common occurrence before Downwards Spiral. Alexis asks George: "how autistic are you?", picking up on some of George's stranger mannerisms. Eventually, Theodore joins George and Alexis, and the three work a case together, discussing the murder weapon and the wounds on Shamil Joshi's front. Eventually, they call Courtney, tracking their CSS - Malcolm Axel - down to a breakfast club in Greenaway.

Upon arrival at the breakfast club, the team find the room empty, then tracking Malcolm to the school gym. This is the only time George accompanies Theodore and Alexis on a takedown to date, trying to talk Malcolm out of his drug infused trance with Alexis. This results in Theodore shooting Malcolm dead, shocking George, suggesting it is the first time Theodore has killed someone.

Later that night, George comforts Theodore in the Crime Scene Room after "a full day of lessons". Theodore assures George he is okay, but George remains concerned, taking a copy of Great Expectations from Theodore, and leaving Greenaway to return home.

Vampire

The majority of Vampire takes place on the five year anniversary of the death of George's parents. Early in the morning before school, George is sitting on a bench in the graveyard where his parents are buried, staring at their gravestone. This graveyard is supposedly situated somewhere near Greenaway. George receives a text from Theodore, prompting him to go to school, to discover the school basement repurposed as a new Crime Scene Room due to 'budget cuts.' George again plays chess against himself, seemingly sombre about his parent's deaths. When questioned by Theodore and Alexis, George retreats to his "first lesson", Geography, to avoid more conversation.

The next day (the five year anniversary), George joins Theodore and Alexis on a one night school trip to Freeman Forest. Upon arrival at the campsite George is very quiet due to sadness, however cheers up a little when teasing Theodore about his ranting love of nature.

That night, George sits separately from his two friends in George, Theodore and Alexis's tent, fiddling with a pawn chess piece - a reminder of his parent's death. The team receive a call from Courtney, cheering George up a little. Courtney tells the team of Tina Cress's disappearance, and Theodore and Alexis leave to investiage her tent, Theodore instructing George to stay in the tent. Once Theodore and Alexis leave, George takes a bite of pizza, seemingly satisfied with the food.